The gnorcs are powerful but also stupid, mindless creatures prone to "emotion" and "poor judgement". Once Gnasty Gnorc's second-in-command (and not much is known about "Gnester" save for the fact that he wore a ridiculous mohawk and agreed with everything "da boss" said) he was considered the perfect test subject for a robot conversion ray a Dragon Elder (who kept his name hidden even from Gnasty he was still attached to the Dragon Council then) had created. He was the first and now those robots don't come completely out of nowhere. In other words, yes, while his design does reference Metalhead from Spyro 1, I also made him look like the Mecha Gnorcs from Spyro: A Hero's Tail. My revamp for this is probably one of the more dramatic changes to the design, but that's because there's one other Spyro game that has robot gnorcs in it, so I did a little story arc welding and now Metalhead's the prototype to something much grander.
Plus I really like the temple locale with the waterfalls of toxic sludge. There's a really good build-up to the boss battle (the gnorcs are turning the swamp into an electric wasteland and it accumulates to you fighting an actual robot after fighting just gnorcs armed with machines or guns) and the boss battle stage isn't just a bunch of random platforming with a boss at the end the boss is the actual focus. Metalhead design wise and level wise was probably one of the few bosses in this game that I think was actually decently planned. Part 5 of 5 of my little side project of Spyro the Dragon (Spyro 1) boss revamps.Īt last, I am finished! Look at them all!